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Scooby Doo and the gang are on the Magical Mystery Cruise, through the Bermuda Triangle, and the reader chooses which mystery to pursue--dangerous criminals, confused passengers, or a real ghost.
When Scooby-Doo and the gang arrive at Professor Dinkley's archaeological dig in Mexico, they find Velma's uncle missing, and the workers terrified of chupacabras and Aztec gods--and the reader must help them solve the mystery.
Scooby-Doo and the gang are on the island of Bimini in the Bahamas to investigate a report that the lost city of Atlantis has been found--and the reader must choose the path their investigation will take, and how they will respond to the dangers that lurk underwater for anyone who seeks to find the lost civilization.
When the gang drives out to Bushytail Farm to visit a friend, they find their friend missing, an unfriendly caretaker and zombies wandering around the farm--and the reader must help them rescue their friend and find out what is going on.
When the gang enters a spooky New Orleans mansion in search of a phone, they encounter some strange sights and characters--and the reader must help them figure out just what is going on.
The Scooby gang is on a road trip when they discover a UFO in a Kansas cornfield, and the reader will decide just how their investigation will proceed as they seek to discover the truth behind this extraterrestrial visit.
During an airshow Scooby-Doo and the Mystery Inc. gang encounter a haunted World War II bomber plane--and it is up to the reader to decide how the mystery unfolds.
It's a Scooby-Doo reunion when Scooby and the rest of the Mystery Gang gather at a circus carnival under the big top. But when the clowns enter the ring, things go from merry to mayhem when clowns turn into robots, Scooby Snacks are snatched, and parents are kidnapped! It's up to you to help Scooby and the rest of the gang unravel the mystery of the three-ring circus in this You Choose adventure.
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